Étiquette : video games (Page 2 of 5)

“Cette qualité d’écriture n’explique pas à elle seule pourquoi Disco Elysium est sans doute l’un des meilleurs jeux de rôle de ces vingt dernières années – une partie de la presse spécialisée n’a pas peur de parler du « meilleur jeu de rôle jamais sorti ». En plus de ses contingences techniques, brillamment exécutées, c’est le pouvoir d’évocation de son univers qui marque. Elysium, le monde où il se déroule, est plein de mystères, et pas seulement liés à l’enquête. Tout est louche, suspect, et existe pour une raison bien précise. ”

Source : On a testé… « Disco Elysium », le jeu de rôle sur PC qui ringardise tous les autres

“After training our agents for an additional week, we played against MaNa, one of the world’s strongest StarCraft II players, and among the 10 strongest Protoss players. AlphaStar again won by 5 games to 0, demonstrating strong micro and macro-strategic skills. “I was impressed to see AlphaStar pull off advanced moves and different strategies across almost every game, using a very human style of gameplay I wouldn’t have expected,” he said. “I’ve realised how much my gameplay relies on forcing mistakes and being able to exploit human reactions, so this has put the game in a whole new light for me. We’re all excited to see what comes next.”

Source : AlphaStar: Mastering the Real-Time Strategy Game StarCraft II | DeepMind

“ Cette année, Roblox devrait verser 70 millions de dollars à sa communauté de créateurs, plus du double de l’année précédente. Une logique qui a déjà permis à des codeurs de 13 ans de gagner près de 100 000 dollars… par mois. Joueurs ou créateurs, tout le monde semble y trouver son compte, peu importe l’apparente simplicité des jeux proposés. Pour comprendre ce qui fait le succès de Roblox, nous sommes allés à la rencontre de sa communauté française.”

Source : Des dessins moches, des jeux simplistes et 178 millions d’adeptes : pourquoi Roblox a tant de succès ?

“The idea of streaming such graphically-rich content that requires near-instant interaction between the game controller and the graphics on the screen poses a number of challenges.  When streaming TV or movies, consumers are comfortable with a few seconds of buffering at the start, but streaming high-quality games requires latency measured in milliseconds, with no graphic degradation.”

Source : Pushing the limits of streaming technology

“If you haven’t heard of Ninja, ask the nearest 12-year-old. He shot to fame in March after he and Drake played Fortnite, the video game phenomenon in which 100 players are dropped onto an island and battle to be the last one standing while building forts that are used to both attack and hide from opponents. At its peak, Ninja and Drake’s game, which also featured rapper Travis Scott and Pittsburgh Steelers receiver JuJu Smith-Schuster, pulled in 630,000 concurrent viewers on Twitch, Amazon’s livestreaming platform, shattering the previous record of 388,000. Since then, Ninja has achieved what no other gamer has before: mainstream fame. With 11 million Twitch followers and climbing, he commands an audience few can dream of. In April, he logged the most social media interactions in the entire sports world, beating out the likes of Cristiano Ronaldo, Shaquille O’Neal and Neymar”.

Source : Fortnite legend Ninja is living the stream

loss-1

“OpenAI Five lost two games against top Dota 2 players at The International in Vancouver this week, maintaining a good chance of winning for the first 20-35 minutes of both games”.

Source : The International 2018: Results

“In October of 1958, Physicist William Higinbotham created Pong, which is thought to be the world’s first video game. Since then, video games have become part of mainstream culture, and every so often a transcendent game comes out, like Pac-Man or World of Warcraft, that brings in billions in revenue. Released in July of 2017, Fortnite may be on track to become that kind of game.
Fortnite, a cooperative survival game, ​has gone viral on a global scale in 2018. The game itself is free to download, which makes it particularly appealing, but it makes its money through in-game purchases that players have the option to buy. In fact, an April report by analytics firm Sensor Tower found that Fortnite was making an average of $1 million every single day from player spending”.

Source : The Finances of Fortnite | LendEDU

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