« Grand Theft Auto V arrives after four years of development, a 1,000-page script, months of motion and voice capture, and a process that saw 80 per cent of the ever-growing company – eight international studios and counting – involved in recreating a fully functioning metropolis based closely on Los Angeles. The city, as ever, is the leading character ». (via Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon | Technology | The Guardian)